Closed AlexG1031 closed 1 year ago
This might be related to #116 but when you drag a joint the force start point jumps.
Also, can you also get polygons working with just a simple edge snapping?
I found the reason why the force jumps back to the original starting position. Need to spend more time on this bug but will fix this sometime this weekend.
Really beautifully done! No is a valid answer here but can we add similar snapping on non-binary links, and also support similar constraints for welded binary links?
So force start points won't be able to leave a triangle link and it will want to snap to near the edge. Does that make sense?
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