Sculk blocks have sensing interactions for player interaction (eg movement) and entity interaction (eg hitting the block).
Currently, PocketMine-MP is limited in solving the above problems by overriding within a block.
Solution
If there is a limit to overrides while developing, I'll even use events to add interactions.
Issue
Sculk blocks have sensing interactions for player interaction (eg movement) and entity interaction (eg hitting the block). Currently, PocketMine-MP is limited in solving the above problems by overriding within a block.
Solution
If there is a limit to overrides while developing, I'll even use events to add interactions.