POV-Ray / povray

The Persistence of Vision Raytracer: http://www.povray.org/
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Add BRDF for wooden textures #357

Open Bald888Eagle opened 6 years ago

Bald888Eagle commented 6 years ago

(adding this for future reference, as per c-lipka)

Summary

Add a bidirectional reflectance distribution function (BSDF) for wood as described in https://www.cs.cornell.edu/~srm/publications/SG05-wood.pdf and a bidirectional scattering distribution function (BSDF) for paper as described in https://graphics.ethz.ch/~mpapas/publications/paper-paper.pdf

Possibly also develop a model for woven materials as described in PONT, S. C., AND KOENDERINK, J. J. 2003. Split off-specular reflection and surface scattering from woven materials. Applied Optics 42, 1526–1533.

https://www.researchgate.net/profile/Sylvia_Pont/publication/10848265_Split_Off-Specular_Reflection_and_Surface_Scattering_from_Woven_Materials/links/0fcfd5118ca07db2dc000000.pdf?origin=publication_detail