Closed mjhorvath closed 6 years ago
The noise is from the camera picking up pretty much every object in the scene except the pseudo sky sphere.
Note that focal blur is only truly well-behaved in the default camera model. With all other camera models, the behaviour is emergent from the focal blur algorithm originally designed for the default camera, combined with whatever the algorithm for the chosen camera happens to be.
The orthographic
camera is particularly poorly suited for combining with focal blur, because the camera model wants light rays to be parallel, whereas the focal blur algorithm wants the rays to converge on a plane of maximum focus. Those two are mutually exclusive, so something has to give.
In other words, combining focal blur with the orthographic
camera cannot work properly, as long as nobody comes up with a sane specification of what focal blur should actually do in that camera in the first place.
I'll therefore call this not-a-bug and close it. If you have a clear and precise suggestion how focal blur should work in combination with the orthographic
camera, feel free to open a new issue as a kind of feature suggestion.
Summary
Turning on focal blur in an orthographic render with alpha channel causes artifacts in the scene background. See thread:
http://news.povray.org/povray.general/thread/%3C5b69ffde%241%40news.povray.org%3E/
Environment
Steps to Reproduce
Expected Behavior
Since the custom sky sphere has the no_image tag, it should only be visible in reflections, and the image background should be transparent.
Actual Behavior
There are visible speckles in the scene background.
Render Settings
Scene