Closed laliwang closed 11 months ago
Thanks for your interest in our project.
It's a good catch. Indeed this pc_count_gpu_limit
is not needed for the incremental mapping with sliding windows.
You can remove this limit for replaying-based incremental mapping mode.
Thanks for your great work in the implicit mapping of large-scale outdoor scenes! When I test your scripts
python shine_incre.py ./config/maicity/maicity_incre_replay.yaml
on the whole Maicity seq00 sequence, I notice that the time consumption of mapping(without marching_cubes and visualization) greatly boost when I set theevery_frame=1
in the configs, which is supposed to be 16s/it on the CPU. Since the incremantal mapping only process frames of limited sliding windows, what is the necessity of restrictingpc_count_gpu_limit=500
in your implemention? And is it possible to lift this restriction for more practical and efficient incremental mapping on GPU?