Closed RandomGuy2023 closed 1 year ago
The eboot used for NoPspEmuDrm was created using ChovySign (which was made by Silika, the same dev that made NoPspEmuDrm) so it's natural that the #ChovyProject splash screen shows up.
I haven't used the FastARK method for a while, and the latest version works just fine for me, but maybe there's something else, perhaps there's an ISO or EBOOT that the custom launcher doesn't like and causes it to crash (this happens to me on my 3K and it didn't happen before so it's gotta be a new bug). Try using the recovery menu's file browser to boot stuff and see if that works.
The eboot used for NoPspEmuDrm was created using ChovySign (which was made by Silika, the same dev that made NoPspEmuDrm) so it's natural that the #ChovyProject splash screen shows up.
I haven't used the FastARK method for a while, and the latest version works just fine for me, but maybe there's something else, perhaps there's an ISO or EBOOT that the custom launcher doesn't like and causes it to crash (this happens to me on my 3K and it didn't happen before so it's gotta be a new bug). Try using the recovery menu's file browser to boot stuff and see if that works.
I have the C1-2858-3 error right after running the standalone PS Vita ARK installed with the FastARK method, i.e., before even running a PSP ISO or EBOOT, regardless from the Recovery menu's file browser or not.
What about the standalone PS Vita ARK installed with the NoPspEmuDrm method making ARK freezing on the PS TV showing the mentioned image and ARK's savedata bug?
I have no idea why NoPspEmuDrm would have that behavior. Which Vita firmware version are you using? ARK is technically compatible with 3.60, 3.65 and all the way up to 3.74, however I only have 3.60 on my vita so I can't be 100% sure how well it works on later firmwares.
I have no idea why NoPspEmuDrm would have that behavior. Which Vita firmware version are you using? ARK is technically compatible with 3.60, 3.65 and all the way up to 3.74, however I only have 3.60 on my vita so I can't be 100% sure how well it works on later firmwares.
3.60.
Do you also have the savedata issue?
Regarding FastARK, I don't understand what you previously said because first you said it works fine for you and then you said it crashes your PS Vita.
What do you mean by "Savedata issue"? If you mean the "Scan savedata entries", that feature has nothing to do with viewing savedata files, it scans for ISOs and eboots contained inside savedata folders, which was a classic method of injecting PSP games and homebrew on the Vita via CMA back in the old days when we didn't have native hacks and VitaShell that let us access the Vita's memory stick directly. It should be left disabled as it's largely useless today, but I didn't want to bother removing the code so I just left it as a feature that is disabled by default.
What do you mean by "Savedata issue"? If you mean the "Scan savedata entries", that feature has nothing to do with viewing savedata files, it scans for ISOs and eboots contained inside savedata folders, which was a classic method of injecting PSP games and homebrew on the Vita via CMA back in the old days when we didn't have native hacks and VitaShell that let us access the Vita's memory stick directly. It should be left disabled as it's largely useless today, but I didn't want to bother removing the code so I just left it as a feature that is disabled by default.
In that case, it's not possible for ARK to show normal savedata folders from games like they appear on XMB (although not as folders but as icons)? I made a confusion with them.
No there's no way to view the savedata other than the File Browser, the Vita already has its own savedata manager so I considered this feature unnecessary.
No there's no way to view the savedata other than the File Browser, the Vita already has its own savedata manager so I considered this feature unnecessary.
So, the savedata which shows up after enabling the "Scan savedata entries" setting is actually DLC in the form of EBOOT inside savedata folders from games?
No there's no way to view the savedata other than the File Browser, the Vita already has its own savedata manager so I considered this feature unnecessary.
ArkFast has an icon with a picture from ARK-2, not ARK-4, and is the program called ArkFast or FastARK like mentioned on ARK's GitHub main page?
Can standalone PS Vita's ARK run PS1 games or not? On ARK's GitHub's main it's mentioned it can't but on ARK's latest version GitHub page it's mentioned it can.
Regarding the standalone PS Vita ARK version install via FastARK method, what does ARK's GitHub's main page mean by "if out of date with latest release, use the updater built into the launcher"? Is it talking about the update icon that appears at the top of screen after clicking a LiveArea app before running the app itself (ArkFast, in this case)? I clicked it but nothing happened and so it didn't install an update to match the latest ARK version.
EDIT: I tried the standalone PS Vita ARK install via FastARK method again and ARK didn't crash until I deleted ArkFast and restarted the PS Vita so does that mean I have to keep ArkFast? Also, may I remove Ape Quest after installing ARK? I guess it doesn't even need to be installed unlike the Sasuke vs. Commander minigame installed by FastArk.
ArkFast has an icon with a picture from ARK-2, not ARK-4, and is the program called ArkFast or FastARK like mentioned on ARK's GitHub main page?
That's because ArkFast was originally made for ARK-2 but it was easy to repack it with ARK-4, you must be using an older version though since we made a fork named FastARK-4 that has a new icon. As for the name, I'm not sure if it's really called ArkFast or FastArk, I've seen both and I've used both, they both refer to the same program anyways.
Can PS Vita's ARK run PS1 games or not? On ARK's GitHub's main it's mentioned it can't but on ARK's latest version GitHub page it's mentioned it can.
Support for PS1 games in Standalone installations was added back just two releases ago (in 4.20.62), which is why some parts of the readme might be obsolete (I'll check them out). There is a catch though, the only way to play PS1 games in Standalone installations is by using the original PS1 emulator for PSP and a custom port of the Peops SPU plugin, which means that audio compatibility is a hit and miss, it works for the most part and some games are perfect (i.e Tekken 3 and Bushido Blade) but some games have audio issues (i.e. Sheep Raider when near water), slowdows (i.e. GTA 2 when there's too much traffic on screen), no audio at all (i.e. Metal Gear Solid) or even crashes (this is rare so I can't give an example).
A proper solution for Standalone PS1 using the Official PS1 Emulator by Sony is in the works but we haven't fully figured it out yet so I can't give an ETA.
When using Adrenaline-ARK, PS1 games work fine.
Regarding the standalone PS Vita ARK version install via FastARK method, what does ARk's GitHub's main page mean by "if out of date with latest release, use the updater built into the launcher"? Is it talking about the update icon that appears at the top of screen after clicking a LiveArea app before running the app itself (ArkFast, in this case)? I clicked it but nothing happened and so it didn't install an update to match the latest ARK version.
In ARK's Custom Launcher (the main menu for Standalone installs), press triangle and enter "Network", you will be able to check for updates there and update ARK. You can't update ARK using the Vita's own updater as ARK isn't in any Vita Homebrew Database.
EDIT: I tried the standalone PS Vita ARK install via FastARK method again and ARK didn't crash until I deleted ArkFast and restarted the PS Vita so does that mean I have to keep ArkFast? Also, may I remove Ape Quest after installing ARK? I guess it doesn't even need to be installed unlike the Sasuke vs. Commanded minigame installed by FastArk.
It might be possible that FastARK is still needed, I'm not sure since I haven't deleted it in my setup.
ArkFast has an icon with a picture from ARK-2, not ARK-4, and is the program called ArkFast or FastARK like mentioned on ARK's GitHub main page?
That's because ArkFast was originally made for ARK-2 but it was easy to repack it with ARK-4, you must be using an older version though since we made a fork named FastARK-4 that has a new icon. As for the name, I'm not sure if it's really called ArkFast or FastArk, I've seen both and I've used both, they both refer to the same program anyways.
Can PS Vita's ARK run PS1 games or not? On ARK's GitHub's main it's mentioned it can't but on ARK's latest version GitHub page it's mentioned it can.
Support for PS1 games in Standalone installations was added back just two releases ago (in 4.20.62), which is why some parts of the readme might be obsolete (I'll check them out). There is a catch though, the only way to play PS1 games in Standalone installations is by using the original PS1 emulator for PSP and a custom port of the Peops SPU plugin, which means that audio compatibility is a hit and miss, it works for the most part and some games are perfect (i.e Tekken 3 and Bushido Blade) but some games have audio issues (i.e. Sheep Raider when near water), slowdows (i.e. GTA 2 when there's too much traffic on screen), no audio at all (i.e. Metal Gear Solid) or even crashes (this is rare so I can't give an example).
A proper solution for Standalone PS1 using the Official PS1 Emulator by Sony is in the works but we haven't fully figured it out yet so I can't give an ETA.
When using Adrenaline-ARK, PS1 games work fine.
Regarding the standalone PS Vita ARK version install via FastARK method, what does ARk's GitHub's main page mean by "if out of date with latest release, use the updater built into the launcher"? Is it talking about the update icon that appears at the top of screen after clicking a LiveArea app before running the app itself (ArkFast, in this case)? I clicked it but nothing happened and so it didn't install an update to match the latest ARK version.
In ARK's Custom Launcher (the main menu for Standalone installs), press triangle and enter "Network", you will be able to check for updates there and update ARK. You can't update ARK using the Vita's own updater as ARK isn't in any Vita Homebrew Database.
EDIT: I tried the standalone PS Vita ARK install via FastARK method again and ARK didn't crash until I deleted ArkFast and restarted the PS Vita so does that mean I have to keep ArkFast? Also, may I remove Ape Quest after installing ARK? I guess it doesn't even need to be installed unlike the Sasuke vs. Commanded minigame installed by FastArk.
It might be possible that FastARK is still needed, I'm not sure since I haven't deleted it in my setup.
I just followed ARK' GitHub's main page's men mentioned link. It doesn't have a ARK-4 icon but an ARK-2 one. I think it should only have one name to not confuse users.
I thought the launcher was related to FastArk but after all it's ARK's Custom Launcher the GitHub page is talking about.
And what about Ape Quest, is it needed?
You only need Ape Quest if you want the resulting ARK bubble to be bootable in Official Firmware, if you only run Henkaku then it's not needed.
You only need Ape Quest if you want the resulting ARK bubble to be bootable in Official Firmware, if you only run Henkaku then it's not needed.
OK, but I previously read the user shouldn't install a minigame but a game from PSN because the former wouldn't make ARK work and now after all one should install ArkFast's Sasuke vs. Commander minigame?
Information changes when new evidence arrives.
Information changes when new evidence arrives.
What if the user has HENkaku but already a PSN game installed? May it use it instesd of Ape Quest or the Sasuke vs. Commander minigame?
So, am I using ArkFast's right version or not (the one that has ARK-2's icon)? I still don't get the "If out of date with latest release, use the updater built into the launcher.". Why would the user need to update ARK providing it already downloaded and installed the latest ARK version or is that for users which have an older ARK version?
When you install the Sasuke vs Commander minigame, FastArk-4 (the latest version from Yoti's repo) will attempt to copy a valid PSP license if you have a PSN game installed, this will make the bubble bootable in Official Firmware, otherwise it will use a Fake license that is only bootable with Henkaku.
When you install the Sasuke vs Commander minigame, FastArk-4 (the latest version from Yoti's repo) will attempt to copy a valid PSP license if you have a PSN game installed, this will make the bubble bootable in Official Firmware, otherwise it will use a Fake license that is only bootable with Henkaku.
I use that version (from Yoti's repo) and it has a ARK-2 icon, not a ARK-4 one. Is that fake license related to the Sasuke vs. Commander game?
Why is a new version called "Rev" often released instead of an entirely new one?
If pressing the L, R, triangle, square, cross and circle buttons and all the D-pad buttons at once when playing PSP ISOs, the PSP screen goes black saying "Loading..." and the PSP returns to XMB. This is very annoying since I hold the PSP like that for a while when playing a game.
What's cIPL and pandora and how can I know which model is my PSP 3000 and if it's compatible with pandora? If I have a PSP 1000/2000 compatible with both new and old cIPL, which method should I follow and if I have a PSP compatible with both cIPL and Infinity, which method show I follow?
The rest of the questions are already answered on the readme or online.
- I'm 100% sure the FastARK-4 from Yoti's repo does NOT have an ARK-2 Icon. Make sure you delete the old FastARK before installing the new one.
- We will eventually simplify installation on PS Vita.
- Revisions are small changes that don't deserve their own release.
- Are you joking or trolling? How the hell do you press all Dpads at once? And why the hell are you holding all buttons down? Be serious or I will be closing this thread very soon.
The rest of the questions are already answered on the readme or online.
I always delete FastArk before installing the new one.
I'm not joking otherwise I wouldn't mention this problem, don't you think? That problem didn't happen with the 4.20.60 version and I do that only in a certain game by using both thumbs and index fingers (that way I can press all D-pad buttons and the L, R, triangle, square, cross and circle buttons at once).
No, they're not (at least in the readme), hence I'm asking. You even admit there's contradictory information because some of it is present in the changelog and not in the GitHub's main page because you forgot to update it in one place instead of updating it in both and it regards issues previous ARK versions had. What do you mean by questions already answered online? Where can I find the answers?
I can't update ARK to the latest version (4.20.63 Rev 1) on the PSP using the "Update via Internet" XMB setting since it doesn't detect it so I have to use the method regarding copying "UPDATE" folder and running ARK UPDATE because I also enabled Custom Launcher's Force update setting but Custom Launcher also doesn't update ARK.
ARK's GitHub's main page regarding the PSP forgot to say to run ARK Loader after running Infinity the second time.
On the PSP, ARK Loader folder may be deleted as well as Infinity and ARK_Full_Installer but if the ARK_01234 folder is deleted and one clicks the Custom Launcher, the PSP restarts, so it's better to keep the ARK_01234 folder. Also, if deleting it anyway and clicking on Recovery Menu, a different menu called Classic Recovery Menu appears instead of the normal Recovery Menu.
- I don't know if deleting FastArk is needed or not.
- But why do this? This could break your PSP's buttons. You also need to understand that the CFW and some plugins have button combinations so you might be triggering them. For example, running the game while holding Start will disable plugins, holding Select disables settings, holding L+R+Start+Down will exit from the game back into Custom Launcher. Just don't do this, you risk physically damaging the console!
- Information about pandora batteries is all over the internet.
- There was an issue with the updater that would make it fail in the XMB, this was fixed a few days ago.
- Ok I'll check the readme and add missing details.
- Normal Recovery Menu and Custom Launcher can't be installed to flash0 because they are too big, so instead it will install Classic Recovery Menu, which contains PRO Shell that can be used as a Launcher. There is no way around this, there simply is no free space in flash0 for such big files.
How can it break the PSP's buttons? But this issue wasn't happening until recently. How could I know there were CFW and plugin button combinations if I never had an issue like this one? Maybe I was just lucky, then.
But like I told you, I still have that issue and I have to manually update ARK.
What about the information regarding cIPL?
What do you mean by clicking "Network" in ARK's Custom Launcher? That setting has to do with the FTP server, not with updating ARK.
It's confusing to have 3 methods to install standalone PS Vita ARK (instead of only two, one for hacked PS Vita and one for unhacked PS Vita) as well as three methods to update PSP ARK on the Readme (instead of only two).
Why are there three different permanent CFW methods on the PSP?
Could you add the information the full flash ARK install step on the PSP must be done after doing one of the three permanent ARK install methods as well as the Live CFW step must be done after the manual installation one (one of the permanent ARK install methods must be done after doing the Live CFW one, then) to make things less confusing for users when installing ARK?
Regarding standalone PS Vita ARK via FastARK, could you refer to it by a name and not two (FastARK and ArkFast) and change the information that says it requires Henkaku/h-encore or any native hack because afterwards you say it will work on OFW or do you think users will remove HENkaku and install OFW? Also, the way it's written now, it seems users need both a PSP game from PSN and the Sasuke vs. Commander minigame. Could you say the former is only needed for OFW users and the latter only for HENkaku ones to not confuse users?
Regarding PS Vita ARK via ChovySign, you say it doesn't require Henkaku/h-encore or any native hack but then you say one might need HENkaku to facilitate the installation process but that it won't be needed anymore after installing. This part also confuses users.
- Things break from usage, specially abusive usage, what you describe is extremely harmful, specially for the dpad.
- If you have already updated you won't see updates cause we haven't released any.
- "Network" has FTP and Updater options.
- I already answered about the 3 different standalone instructions.
- Different features and compatibility.
- Ok I'll revise the readme.
- I think this part is already well explained.
- What's confusing about this? The method doesn't require henkaku, but using it facilitates the procedure. What's not to understand here?
But I was on 4.20.63 and it didn't detect the 4.20.63 Rev 1 version.
What about the information regarding cIPL? Is it found on the internet? If a PSP supports all 3 permanent installs, which one should I use?
I can't find the updater setting in "Network". Which button should I press to use it?
The latest ArkFast version (4.20.56) doesn't match the latest ARK version (4.20.63 Rev 1) so is it OK to use it?
So, ARK's Custom Launcher's "Scan savedata entries" setting reveals DLC in the form of EBOOT inside savedata folders from games?
I'm also pretty certain by the way you talk that you're a dupe account of Windows10User, the biggest noob I've ever had the displeasure of having to reply to, completely incapable of understanding the most basic things.
- The server is probably not updated, we're on vacation you know.
- It's been over 15 years since cIPL became a thing on PSP and you can't find any information about it online? Seriously? Do you know how to use Google? I'm starting to think you're trolling me and this discussion is gonna end NOW.
- Can't you read? It clearly says in really big text "Press [] to check for updates".
- Can't you read? The readme clearly states "if ArkFast's version of ARK is out of date, use ARK's built-in update function".
- DO NOT ENABLE THAT FEATURE IF YOU DO NOT UNDERSTAND IT. I HAVE ALREADY VERY CLEARLY STATED THAT THE FEATURE IS NOT NEEDED ANYMORE, PLEASE READ WHAT I WRITE.
If it depends on users being in vacation, I don't understand why it exists and why did you say the issue has been fixed. I guess I'll always update it manually, then.
Ok, I found that setting on Custom Launcher's Network setting and ran it since FastArk didn't install the latest ARK version but after doing it, ARK still crashes with the C1-2858-3 error. Also, you didn't write that way in GitHub since it isn't understandable if you're talking about FastArk's or ARK's version and what launcher you're talking about (calling ARK's Custom Launcher just "launcher" is vague) hence why I'm confused.
Who said I was going to leave it enabled? I'm only asking about it since I'm curious. Anyway, If it's not needed why is it there in the first place?
I'm also pretty certain by the way you talk that you're a dupe account of Windows10User, the biggest noob I've ever had the displeasure of having to reply to, completely incapable of understanding the most basic things.
And I'm pretty sure you're an idiot who doesn't even know how to write in english and then it's my fault for not understanding. What you wrote in GitHub is so confusing that other users in GBATemp also asked what should they do regarding installing ARK as well as the differences regarding cIPL and Infinity and you didn't tell them to search in Google, to read ARK's GitHub page or accused them of being blind so I'm not the only one who is confused. You even admitted you have contradictory information and you'll revise the Readme to not confuse others and then you blame me. Other users also asked in GBATemp as well if they should install a PSP game from the PSN before running FastARK or the latter's minigame when using the FastARK method.
Is it my fault you don't update GitHub's main page but GitHub's ARK changelog regarding playing PS1 games on standalone PS Vita ARK and standalone PS Vita ARK crashes?
Is it my fault you told the update issue was fixed and that another user was insulted (maybe the one you wrongly accuse me of being) for installing FastARK's minigame because he/she shouldn't have done it and then you afterwards state on GitHub that the minigame actually needs to be installed because things have changed?
Is it my fault you refer to FastARK as ArkFast as if they were different programs, which only confuses users?
Is it my fault for PS Vita's ARK to crash when you don't even know if the user must keep ArkFast? You even admitted you didn't use the FastARK for some time.
Is it my fault ArkFast has an ARK-2 icon and not an ARK-4 one (which you didn't even knew) and that on ARK's GitHub's main page regarding the PSP you forgot to state to run ARK Loader after running Infinity the second time (you state to run "ARK" when that is vague. Previously, you state to run ARK Loader and not "ARK".), the full flash ARK install step must be done after doing one of the three permanent ARK install methods and the Live CFW step must be done after the manual installation one?
Is it my fault you release standalone PS Vita ARK versions that crash after being run?
Is it my fault I'm having the issue in which if pressing the L, R, triangle, square, cross and circle buttons and all the D-pad buttons at once when playing PSP ISOs the PSP screen wents black stating "Loading..." and the PSP returns to XMB?
EDIT: I tried PSP's ARK's Custom Launcher's updater again and it actually downgraded the ARK 4.20.63 Rev 1 version to the previous one (4.20.63). I bet it's my fault as well.
EDIT 2: Now I'm having the C1-2858-3 error right after installing the standalone PS Vita ARK with the FastARK method so it doesn't matter if ArkFast is kept or not. Again, I guess it's my fault.
EDIT 3: I ran the standalone PS Vita ARK installed via NoPspEmuDrm method on the PS TV and ARK often freezes after running a PSP ISO and after some time it crashes with the C1-2858-3 error. Obviously, it's my fault.
EDIT 4: Apparently, I no longer have the issue in which if pressing the L, R, triangle, square, cross and circle buttons and all the D-pad buttons at once when playing PSP ISOs the PSP screen went black stating "Loading..." and the PSP returned to XMB. Odd.
EDIT 5: I ran the new FastARK-4, installed the Sasuke vs. Commander minigame with it and ARK doesn't appear in LiveArea. Also, FastARK creates a folder in the root of the pspemu one and another one in the PSP's savedata folder called ARK_01234. Both folders appear in VitaShell but not in FileZilla, which is odd. It must be my fault too.
EDIT 6: ARK's GitHub's WIKI doesn't state one can get a kernel error after running the standalone PS Vita ARK, states ARK Loader must be run after running Infinity the second time on the PSP, doesn't state the FLASH0.ARK file must be deleted on the PSP, doesn't even mention the full flash installation step on the PSP and doesn't mention the PS1 games compatibility so could you at least have the same information in both places? Of course it's my fault as well.
PSP/Vita Model
PCH-2000 (Vita Slim)
ARK Version
ARK 4.20.63
Homebrew/GAME (if applicable)
No response
Plugins ( if applicable )
No response
Steps to reproduce
Right after running ARK after installing it with the FastARK method, ARK often crashes with the C1-2858-3 error. According to ARK's latest changelogs, this issue had been fixed but I still have it. Also, ARK's GitHub's main page mentions if ARK crashes, to just close it and reopen it so has this issue really been fixed or not?
Right after running ARK after installing it with the NoPspEmuDrm method on the PS TV, ARK often freezes showing an image saying "#ChovyProject". Shouldn't this image only appear if running the standalone PS Vita ARK installed via ChovySign method? When this happens, I have to take the PS TV's power cable since it doesn't let me close the app and if pressing the PS TV's power button nothing happens.
Also, ARK has a bug showing savedata since some don't even appear, and the ones that do, appear called "ARK_01234", and when I run them, I'm directed to the Recovery Menu settings.
EDIT: I tried the standalone PS Vita ARK install via FastARK method again and ARK didn't crash until I deleted ArkFast and restarted the PS Vita so does that mean I have to keep ArkFast? Also, may I remove Ape Quest after installing ARK? I guess it doesn't even need to be installed unlike the Sasuke vs. Commander minigame installed by FastArk.
USB Charge
Disabled
Overclock
Disabled
Power Save
Disabled
Autoboot Launcher
Disabled
Disable PSP Go Pause
Disabled
Unlock Extra Memory
Disabled
Memory Stick Speedup
Disabled
Inferno Cache
Disabled