PSP-Archive / ARK-4

Custom Firmware for the PSP and PS Vita.
555 stars 40 forks source link

"Force Extra Memory" freezes and restarts the PSP when exiting PSP ISO using the PS button #365

Closed Dragartosaziados closed 2 months ago

Dragartosaziados commented 2 months ago

PSP/Vita Model

PSP-3000 (Slim & Bright)

ARK Version

4.20.69 Rev 4

Homebrew/GAME (if applicable)

Spider-Man: Web of Shadows – Amazing Allies

Plugins ( if applicable )

No response

Steps to reproduce

If "Force Extra Memory" is set to "Always", the PSP freezes and restarts some seconds after when exiting the european Spider-Man: Web of Shadows – Amazing Allies PSP ISO on ARK-4 while using the PS button.

USB Charge

Disabled

Overclock

Disabled

Power Save

Disabled

Balanced Energy Mode

Disabled

Autoboot Launcher

Off

Disable PSP Go Pause

Off

Unlock Extra Memory

Disabled

Memory Stick Speedup

Disabled

Inferno Cache

Off

Skip Sony Logos

Off

Hide PIC0 and PIC1

Off

Hide MAC Address

Off

Hide DLC

Off

Turn off LEDs

Disabled

Verification of form.

krazynez commented 2 months ago

Why are you creating the same issue when this was already closed and explained?

Dragartosaziados commented 2 months ago

Why are you creating the same issue when this was already closed and explained?

It isn't the same issue, you told me to create issues for each one of the problems I mentioned and it wasn't fixed.

JoseAaronLopezGarcia commented 2 months ago

Why are you creating the same issue when this was already closed and explained?

It isn't the same issue, you told me to create issues for each one of the problems I mentioned and it wasn't fixed.

It is the same issue. We've already explained that PSP games were NOT coded with extra RAM in mind, so enforcing it can cause some of them to break. This isn't even something we can fix in the CFW.

Dragartosaziados commented 1 month ago

Why are you creating the same issue when this was already closed and explained?

It isn't the same issue, you told me to create issues for each one of the problems I mentioned and it wasn't fixed.

It is the same issue. We've already explained that PSP games were NOT coded with extra RAM in mind, so enforcing it can cause some of them to break. This isn't even something we can fix in the CFW.

You're right, my mistake.

Can the "Force Extra Memory" setting break PSP games?

Also, what's the difference between Inferno Cache's "LRU" and "RR" settings?