Summarize the bug:
I have successfully built a Unity Vuforia app for Android, everything works as expected. Now, I am looking to build a Windows standalone version of the same app. My Windows standalone build cannot find the VuforiaEngine.dll. The location where it is looking for the file doesn't exist i.e. MyApp_Data/MonoBleedingEdge/VuforiaEngine.dll.
Observed problem
When I build and run the Windows app, I am presented with an error about a missing VuforiaEngine.dll. I have upgraded my Vuforia version to the latest release (10.18) via the Unity Asset Store and also upgraded my Unity version to their latest release (2022.3.11f1). I also played with many settings, although I am still unable to run my Windows standalone build with Vuforia initialised.
Expected result
I expected the Windows standalone version to run similar to the Android version, using a connected webcam instead of the mobile device camera.
Other observations
I noticed in the Unity project package for Vuforia Engine AR, the plugins folder has sub-folders for Windows/x64. Inside here is a few plugins, most notably VuforiaEngine.dll (which my standalone build is struggling to locate). When inspecting this VuforiaEngine.dll plugin, I can see the support platforms does not include standalone builds (it only includes Editor). I am unable to edit this plugin directly.
Reproducible steps
Steps to reproduce the behavior:
Hi there, please note that we do not support standalone Windows builds. We do however support UWP. I will close this bug as it is related to building to an unsupported platform.
Summarize the bug: I have successfully built a Unity Vuforia app for Android, everything works as expected. Now, I am looking to build a Windows standalone version of the same app. My Windows standalone build cannot find the
VuforiaEngine.dll
. The location where it is looking for the file doesn't exist i.e.MyApp_Data/MonoBleedingEdge/VuforiaEngine.dll
.Observed problem When I build and run the Windows app, I am presented with an error about a missing
VuforiaEngine.dll
. I have upgraded my Vuforia version to the latest release (10.18) via the Unity Asset Store and also upgraded my Unity version to their latest release (2022.3.11f1). I also played with many settings, although I am still unable to run my Windows standalone build with Vuforia initialised.Expected result I expected the Windows standalone version to run similar to the Android version, using a connected webcam instead of the mobile device camera.
Other observations I noticed in the Unity project package for Vuforia Engine AR, the plugins folder has sub-folders for Windows/x64. Inside here is a few plugins, most notably VuforiaEngine.dll (which my standalone build is struggling to locate). When inspecting this VuforiaEngine.dll plugin, I can see the support platforms does not include standalone builds (it only includes Editor). I am unable to edit this plugin directly.
Reproducible steps Steps to reproduce the behavior:
Affected Vuforia Engine version: v10.18.
Affected platform:
Affected device:
Screenshots / Video Recordings
Affected database N/A
Device or platform logs player_log.txt
Workaround There is no workaround for this.
Additional comments N/A