Closed anonymous-d0z42ujxuog5 closed 6 years ago
Conflicts with realdriveby (higher fire rate). It does not work most of the time. Sometimes it briefly showed the HUD for regular vehicles.
Currently script disabled.
Should be reworked anyway to work like realdriveby, rather than binding it to onPreRender
Reworked as stated and put live. No compatibility issues with realdriveby have been detected.
vehicle_nerf still doesn't work as expected, effect also applies to Rustlers and Seasparrows. Reported by various players (ImYassir and Kaevix, I think)
I remember that I was able to shoot with a Rustler right after take-off but a while later it said 0 ammo. So it wasn't related to an onClientVehicleEnter event. Perhaps an issue in delayedRestrictedVehicleDetection, or potentially where setElementData is used. This was on Chiliad.
[18:40:35] <&uhm> ah fuck vehicle_nerf seems to be glitched still [18:40:44] <&uhm> i went from 50 ammo to 25 to 4 to 0
Could this be an issue with setElementData on vehicles?
No, i would be extremely surprised if there is anything wrong with element data. The issue is almost certainly somewhere else
In Production