I have citra succesfully connecting to a server, and to get it working they were needed some system modules (stored in: \nand\00000000000000000000000000000000\title\00040130) and their relative LLE modules active as well!
But having both of them at the same time messes with IDA memory and most of game related memory, even after a breakpoint, it's all question marks ??????
We get rid of some not useful system modules both as files and as active LLE modules. So at the current situation by having the friend list module one called "00003202" and FRD LLE module enabled citra does connect to server, but however the game memory in IDA is all 00000 and even if we try search for array of bytes those memory bytes supposed to be somewhere aren't showing up.
Screenshot of both ????? and 00000 situations:
Expected Behavior
When I breakpoint and check registers they should point at the right address with the expected memory values, this should not be messed by what system modules are installed or if LLE modules are active/inactive.
Screenshot below with the actual values should show up in memory:
Reproduction Steps
Install system files, enable at least ACT, FRD and NIM LLE modules.
Start a game with gdb and port activated
Attach IDA to Citra
Put a breakpoint for example when a save file or character is loaded
Check register addresses and were they point at
Repeat steps from 2 to 6 but with either LLE modules disabled or the specific system modules deleted from the nand folder and check the same breakpoint as before as comparison
Is there an existing issue for this?
Affected Build(s)
r71eca05
Description of Issue
I have citra succesfully connecting to a server, and to get it working they were needed some system modules (stored in:
\nand\00000000000000000000000000000000\title\00040130
) and their relative LLE modules active as well! But having both of them at the same time messes with IDA memory and most of game related memory, even after a breakpoint, it's all question marks ?????? We get rid of some not useful system modules both as files and as active LLE modules. So at the current situation by having the friend list module one called "00003202" and FRD LLE module enabled citra does connect to server, but however the game memory in IDA is all 00000 and even if we try search for array of bytes those memory bytes supposed to be somewhere aren't showing up. Screenshot of both ????? and 00000 situations:Expected Behavior
When I breakpoint and check registers they should point at the right address with the expected memory values, this should not be messed by what system modules are installed or if LLE modules are active/inactive. Screenshot below with the actual values should show up in memory:
Reproduction Steps
Log File
Log file but not sure if does help citra_log.txt
System Configuration
Not relevant