Citra flickers like crazy when GSync/Freesync is active, on fullscreen, on windowed, etc. it goes worse the more it goes on. Only happens on this emu and no other emu or game I've ever tested (and I've tested plently).
Tried changing around nvcp settings and even reinstalling drivers to no avail, only solution is disabling gsync which is not ideal.
Expected Behavior
The screen should not flicker like crazy and GSync should work.
Reproduction Steps
1 Enable Gsync on your monitor and nvcp, (I have it enabled on fullscreen only btw)
2 Open a game, the one I use to test is Luigi's Mansion but it happens on all eventually.
3 Keep playing until the screen starts flickering, the more you play the more it flickers.
EDIT: Before anyone comments that 30fps is out of my VRR range, I know, but on other 30fps games and other emus this issue has never happened, and I have seen it on 60fps which is on my VRR range.
Issue seems to get worse when alt-tabbing multiple times, also disable Single Window Mode makes it much better, even stops the issue form happening sometimes.
Is there an existing issue for this?
Affected Build(s)
4f174f1
Description of Issue
Citra flickers like crazy when GSync/Freesync is active, on fullscreen, on windowed, etc. it goes worse the more it goes on. Only happens on this emu and no other emu or game I've ever tested (and I've tested plently).
Tried changing around nvcp settings and even reinstalling drivers to no avail, only solution is disabling gsync which is not ideal.
Expected Behavior
The screen should not flicker like crazy and GSync should work.
Reproduction Steps
1 Enable Gsync on your monitor and nvcp, (I have it enabled on fullscreen only btw) 2 Open a game, the one I use to test is Luigi's Mansion but it happens on all eventually. 3 Keep playing until the screen starts flickering, the more you play the more it flickers.
Log File
citra_log.txt.old.txt
System Configuration
CPU: 5600x GPU/Driver: 3060ti / 556.12 RAM: 16gb OS: Win 11 x64
EDIT: Before anyone comments that 30fps is out of my VRR range, I know, but on other 30fps games and other emus this issue has never happened, and I have seen it on 60fps which is on my VRR range.