Open FrankyBuster opened 3 months ago
Maybe you can test versions before May 2023?
Maybe you can test versions before May 2023?
Just checked and yeah the issue is still there in older builds, and as far as i know it's probably been there since the inception of citra's audio emulation
Audio is fine with LLE audio and sounds amazing with the virtual surround but of course you lose save states with LLE.
I couldn't try LLE since it's very demanding, but if it could be possible to port the fix to HLE that'd be really cool
Is there an existing issue for this?
Affected Build(s)
All, carried over from main Citra.
Description of Issue
All music stutters *in HLE, but not sfx (music is internally encoded as MPEG Layer 2 (MP2) FSB), and it's present regardless of the emulated game speed.
https://github.com/user-attachments/assets/44ea52b0-8049-4943-8a52-eb5bbc5fab3d
Expected Behavior
Music should play without stutter.
Reproduction Steps
The issue is present from bootup and throughout the whole game.
Log File
citra_log.txt
System Configuration
CPU: AMD Ryzen 5 5600G with Radeon Graphics GPU/Driver: AMD Radeon(TM) Graphics RAM: RAM: 15743 Mb OS: Windows 10