Open Lolothepro opened 3 months ago
Could something like this help? https://github.com/PCSX2/pcsx2/pull/11044
I'm curious, but does this happen with the latest version of Lime3DS? They're now running glslang 14.1.0 with SPIR-V Optimizer support enabled by default (desktop versions only, though) and I wonder if that makes a difference out of the box (if at all), or if code changes need to be made in Citra to take advantage of the new functionality.
Is there an existing issue for this?
What feature are you suggesting?
The compilation of shaders in Pokémon X/Y is extremely long, which causes freezes in game.
Why would this feature be useful?
optimize shader compilation with Pokémon X/Y