PacktPublishing / -Blueprints-Visual-Scripting-for-Unreal-Engine-5

MIT License
59 stars 25 forks source link

Chapter 7 Tracking the ammo section does not work with FPS Tutorial in Unreal 5.3 #2

Open OohNavySeals opened 9 months ago

OohNavySeals commented 9 months ago

Page 174 There is no 'Spawn projectile' section anywhere within the First Person Character Blueprint in the Unreal 5.3 fps tutorial.

How do we now complete the section 'Reducing the ammo counter'?

MarcosRomero commented 9 months ago

Hi Stuart,

Epic Games changed the templates that are used by the book.

My suggestion is to get the chapter 5 project from the source code on GitHub and keep following the book using this project until chapter 12, because you will find in the project everything that is shown in the images of the book.

Em dom., 26 de nov. de 2023 às 16:50, Stuart Garnham < @.***> escreveu:

Page 174 There is no 'Spawn projectile' section anywhere within the First Person Character Blueprint in the Unreal 5.3 fps tutorial.

How do we now complete the section 'Reducing the ammo counter'?

— Reply to this email directly, view it on GitHub https://github.com/PacktPublishing/-Blueprints-Visual-Scripting-for-Unreal-Engine-5/issues/2, or unsubscribe https://github.com/notifications/unsubscribe-auth/ABZPNPZXTSJGNTQSOPSSN7DYGOMQ3AVCNFSM6AAAAAA73CKPB2VHI2DSMVQWIX3LMV43ASLTON2WKOZSGAYTCMJYGA2DQOI . You are receiving this because you are subscribed to this thread.Message ID: <PacktPublishing/-Blueprints-Visual-Scripting-for-Unreal-Engine-5/issues/2 @github.com>

OohNavySeals commented 9 months ago

Hi

Was just coming on to say I managed to figure it out, it wasn't too much different from the book, I found where I needed to change things to decrease the ammo count in the BP_Weapon_Component instead.

Enjoying the book so far and having to find these differences will probably help me understand the engine better :)

image