Closed newmluser closed 4 years ago
If sfa/sfb is not supported than can you suggest me how I can have create a AR App using ARcore
Hi @newmluser
I, therefore, see three approaches:
1) To use the new Sceneform 1.16.0 and glb files for the models. This would be my primary approach. For this, the user needs to:
2) If you really need to use .obj files for whatever reason instead of glb files, you can download and follow the new ARCore sample project https://github.com/google-ar/arcore-android-sdk/tree/master/samples/hello_ar_java where an obj file (andy.obj) is used. However, this method uses OpenGL directly and apart from being difficult to learn, it doesn't allow more than one texture per model which is a handicap in most cases.
3) Use a 3D oriented program such as Unity instead of Android Studio, which accepts nearly any type of 3D models and integrates ARCore either through the sdk https://developers.google.com/ar/develop/unity/quickstart-android or directly inside its ARFoundation package https://github.com/Unity-Technologies/arfoundation-samples
I am using Andriodstudio4.0 and Sceneform-1.15.0. I followed all the steps mentioned in the chapter- "Adding Sceneform to the project".
After I follow the steps for creating .sfa and .sfb. when I click Finish. noting is happening.
I see lot of open questions on the same topic in StackOverflow also. Can you please let me know how I can use Andriod4.0 and get these assets getting imported?