PacktPublishing / Game-Development-with-Blender-and-Godot

Game Development with Blender and Godot, published by Packt
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Chapter 11 for Godot 4.2 #5

Closed dragonforge-dev closed 2 months ago

dragonforge-dev commented 3 months ago

Page 205: In Step 5, the Margin property you want is Texture Margins.

Page 207:

  1. In Step 2, the Rect section is now called Layout.
  2. In Step 4, you need to assign the notification.png file to StyleBox's Texture property.

Page 208: In Step 2, change the Autowrap property to Word.

Page 209:

  1. In Step 2 do the following:
    1. Select the Anchor Preset button in the toolbar, just to the right of View. Select Full Rect in the lower right-hand corner. (You cannot manually set anchors anymore.)
    2. Select the Label node and change Layout -> Custom Minimum Size x to 400.

Page 211:

  1. For Step 2 just do:
    1. Theme Overrides -> Fonts, and then drag and drop Kefario.otf from the FileSystem tab into where it says <empty> next to Font.
    2. Directly below the Font you just dropped in, is the Font Sizes section. Change it to 28 there.

Page 214: Use the following code:

extends Button

func _ready():
    pressed.connect(on_pressed)

func on_pressed():
    get_parent().visible = false

Page 217: In Step 3 on and off are checked and unchecked.

Page 222:

  1. In Step 6.II it's the Texture Margins section.
  2. Following Step 9 seems to make the slider textures not work.
dragonforge-dev commented 3 months ago

@mrunion Chapter 11 Done