Closed dorian-apanel-intel closed 9 months ago
This should now be fixed. We were creating a render pass and framebuffer for compute nodes, which resulted in 0 sized resources. We now skip this step for compute nodes :)
Closing this as it should be fixed. Feel free to reopen if that's not the case.
When
VK_KHR_dynamic_rendering
extension is not present, or is ignored by following change:Then following core validation error appears:
Callstack:
Note: Tested on Intel A770 and NVidia GeForce GT 1030 (No mesh shaders)