PadWorld-Entertainment / worldofpadman

World of PADMAN game repository
https://worldofpadman.net
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Allow 8× multi sampling in traditional (non-framebuffer) MSAA #135

Closed kai-li-wop closed 2 years ago

kai-li-wop commented 2 years ago

The goal is to enable 8× multi sampling (r_ext_multisample 8) in traditional (non-framebuffer) MSAA for World of Padman

Additional questions

kai-li-wop commented 2 years ago

See: https://github.com/ioquake/ioq3/pull/487

kai-li-wop commented 2 years ago

Introduced with 55cd12ff4b56b8dbb853708199b2b041c3a32290

kai-li-wop commented 2 years ago

Example picture MSAA Off (see in full screen) shot0002

Example picture MSAA 2x (see in full screen) shot0003

Example picture MSAA 4x (see in full screen) shot0004

Example picture MSAA 8x (see in full screen) shot0005

mgerhardy commented 2 years ago

There is no multisample support in the vulkan renderer yet - see https://github.com/PadWorld-Entertainment/worldofpadman/commit/de3ef9ad8e4e97cdd446c1c89cd40fd99813598a

mgerhardy commented 2 years ago

r_ext_framebuffer_multisample controlls the samples for fbos - http://damien.porquet.free.fr/msi/glexts/GL_EXT_framebuffer_multisample.txt.html

in other words - antialiasing for framebuffers

kai-li-wop commented 2 years ago

OK, then my questions are answered. Neither the Vulkan renderer is officially supported by WoP yet, nor do we provide an option for r_ext_framebuffer_multisample in the menu. So both are irrelevant for this ticket. Thx