Closed kai-li-wop closed 2 years ago
Due to the simpler implementation, in contrast to the description above, since a59906fe63e3b6a8d14acf8030629066884f6942 a complete sound set for a skin can be stored in parallel to the folders of the models. Example:
Skin: sounds/wop_players/padbabe/... Model: sounds/wop_players/padgirl/...
The code first takes the sound files from the skin folder and takes the files from the matching model folder as fallback if an error occurs. This was easier to implement. Currently the console still gives many warnings, which is unnecessary in this case. To test this feature chose PadBabe instead of PadGirl which should play a different gesture sound.
With ddaa373b82d61a2f9713f6bffbde21dd2e71b45d I added for testing purposes two more alternative gesture sounds from the original PADMAN model which I found suitable for PadSoldier and SuperPad. We need new gesture sounds recorded by ENTE here.
You can test now with:
Just tried it out.
Works just fine. Nothing else to report here :)
WoP should support an individual taunt sound sample for a player model skin, i.e. StonePad could have a different taunt sound than PADMAN. It could be implemented in the same way as the individual head models for player skins. If no individual sound file of a skin is available, the default sound file of the model should be used, i.e. PADMAN instead of StonePad. Eventually we could extend this to all model sound files. Suggestion for naming scheme: