PadWorld-Entertainment / worldofpadman

World of PADMAN game repository
https://worldofpadman.net
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CATCH: Show the duck as a weapon in 1st person view #253

Closed kai-li-wop closed 4 weeks ago

kai-li-wop commented 4 months ago

ENTE asks if it is possible to show the collected KillerDuck like a weapon on the lower right side of the screen in Catch The KillerDuck game type. This would help to see that you collected it. The 3d model on the lower left part of the HUD is not enough it seems.

mgerhardy commented 1 month ago

I need more details - which model (exact path) and so on. Maybe a mockup of what was meant here.

kai-li-wop commented 1 month ago

I believe holding the killer duck in your hands was implemented once during the first test cycles of the CATCH game type, but was removed due to the hold icon on the lower right side of the screen that is displayed when the killer duck is held. We thought it was a kind of double display when the killer duck is held in the hands and the hold icon is also displayed on the right side of the screen. Also, the duck took up a large part of the right side of the screen in 1st person view.

The hold icon has been removed and replaced by the icon/model at the bottom left of the HUD, where the ammunition is now displayed. This means that there is now space on the right-hand side of the screen to hold the KillerDuck model in the 1st person view and ENTE wants to see it.

Model path: “models/weapons2/killerducks/pad_killerduck_pu”

It is interesting to note that this holdable is stored in the weapons folder, as it was first implemented as a weapon before it became a holdable.

mgerhardy commented 1 month ago

wop-ctkd

in order to tweak the size or position, please use the cvars cg_gun_x, cg_gun_y and cg_gun_z after starting ctkd in dev mode

\g_gametype 5; devmap wop_padgarden

mgerhardy commented 1 month ago

the changes also might have influence on SyC game mode - so this should get re-tested, too (the weapon switch stuff in the spray room and when leaving the spray room)

kai-li-wop commented 4 weeks ago

Tested the Killerduck position and view and looks good to me. ENTE needs to give some feedback then. This could influence then the position of the duck in 1st and 3rd person view, but we will see.

I also tested SYC FFA & TEAM game types and both seem without issues. For me the weapon spray room in/out switch works like normal. I did not test the ping command issues. Maybe @3aTmE can confirm my test and also check for the ping command issues again. ;)