Mmm, we might need to add bleed damage increase/taken independent multipliers; waiting for the motivated people to figure out exactly what goes where--I'll open a separate issue tracker for it in a bit.
For now I'm just gonna shove bleed specific DMG multipliers into the phys buckets
Mmm, we might need to add bleed damage increase/taken independent multipliers; waiting for the motivated people to figure out exactly what goes where--I'll open a separate issue tracker for it in a bit.
For now I'm just gonna shove bleed specific DMG multipliers into the phys buckets