Right now for the templates we require people to deploy the contracts themselves to a chain of their choice.
This works, but it's a lot to ask for somebody who just got started and, for a lot of games, just being able to setup a local chain that deploys all the contracts they need for them is probably good enough up until production (since realistically during development you call database:reset extremely often)
Even just a script to be able to deploy all the contracts (instead of having to generate the constracts folder and understand the whole setup) would be a big win for time to get started as a new user
Right now for the templates we require people to deploy the contracts themselves to a chain of their choice.
This works, but it's a lot to ask for somebody who just got started and, for a lot of games, just being able to setup a local chain that deploys all the contracts they need for them is probably good enough up until production (since realistically during development you call
database:reset
extremely often)Even just a script to be able to deploy all the contracts (instead of having to generate the
constracts
folder and understand the whole setup) would be a big win for time to get started as a new userThis partially overlaps with https://github.com/PaimaStudios/paima-engine/issues/237