Right now we have some issues with creating meaningful rewards for sybil-attackable behavior
For example, excavation cards are only really useful for the first week or two of playing, and then become basically irrelevant. Similarly, we can't easily incentivize stuff around common & uncommon monsters because they have an infinite supply
A way we could solve this is by having soulbound items in the game (non-tradable) that you can earn from things like login bonuses, gatcha systems where you burn common/uncommon monsters/etc
A gatcha system could also end up having a rare variant (#156 ) as one of the options
If we use planets as the type of soulbound items, it can be something like:
Sun: boosts max HP
Moon: boosts STM
Mercury: boosts run stamina duration
Venus: boosts fusion XP rewards
Mars: boosts ATK
Jupiter: boosts LUCK
Saturn: boosts SPD
Uranus: DEF
Neptune: boosts STAK & SDEF
Pluto: Resurrecting does not consume a resurrection potion
Right now we have some issues with creating meaningful rewards for sybil-attackable behavior
For example, excavation cards are only really useful for the first week or two of playing, and then become basically irrelevant. Similarly, we can't easily incentivize stuff around common & uncommon monsters because they have an infinite supply
A way we could solve this is by having soulbound items in the game (non-tradable) that you can earn from things like login bonuses, gatcha systems where you burn common/uncommon monsters/etc
A gatcha system could also end up having a rare variant (#156 ) as one of the options
If we use planets as the type of soulbound items, it can be something like: