Open prepare opened 7 years ago
see ... https://pdfs.semanticscholar.org/9f2b/e13f74ad153de8052864317e887faaba6989.pdf
http://www.mdk.org.pl/2007/10/27/curvy-blues
https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch25.html
https://www.reddit.com/r/opengl/comments/1a1vai/loop_and_blinn_quadratic_curves/
http://www.rpenalva.com/blog/?p=107#more-107
https://stackoverflow.com/questions/15519142/resolution-independent-cubic-bezier-drawing-on-gpu-blinn-loop
https://stackoverflow.com/questions/20970673/how-to-solve-rendering-artifact-in-blinn-loops-resolution-independent-curve-ren
https://github.com/hansent/lbfont
https://medium.com/@evanwallace/easy-scalable-text-rendering-on-the-gpu-c3f4d782c5ac
http://gaps-zju.org/pathrendering/GPUpathrendering.pdf
other interesting path rendering
http://on-demand.gputechconf.com/gtc/2015/presentation/S5578-Diego-Nehab.pdf
http://josiahmanson.com/research/scanline_rasterization/scanline_rasterization.pdf
http://jcgt.org/published/0006/02/02/paper.pdf
from http://wdobbie.com/post/gpu-text-rendering-with-vector-textures/
https://en.wikipedia.org/wiki/Green%27s_theorem
https://github.com/JoaoBaptMG/PathRenderingLab :+1:
https://www.microsoft.com/en-us/research/wp-content/uploads/2005/01/p1000-loop.pdf
http://lpgpu.org/wp/wp-content/uploads/2018/06/Profiler-Apps-Report-FontRenderer-Profiling.pdf
https://pdfs.semanticscholar.org/3509/39f8e8968a97658fae90c723ef0b55087469.pdf vector_texture_map_on_gpu.pdf
see ... https://pdfs.semanticscholar.org/9f2b/e13f74ad153de8052864317e887faaba6989.pdf
http://www.mdk.org.pl/2007/10/27/curvy-blues
https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch25.html
https://www.reddit.com/r/opengl/comments/1a1vai/loop_and_blinn_quadratic_curves/
http://www.rpenalva.com/blog/?p=107#more-107
https://stackoverflow.com/questions/15519142/resolution-independent-cubic-bezier-drawing-on-gpu-blinn-loop
https://stackoverflow.com/questions/20970673/how-to-solve-rendering-artifact-in-blinn-loops-resolution-independent-curve-ren
https://github.com/hansent/lbfont
https://medium.com/@evanwallace/easy-scalable-text-rendering-on-the-gpu-c3f4d782c5ac
http://gaps-zju.org/pathrendering/GPUpathrendering.pdf
other interesting path rendering
http://on-demand.gputechconf.com/gtc/2015/presentation/S5578-Diego-Nehab.pdf
http://josiahmanson.com/research/scanline_rasterization/scanline_rasterization.pdf
http://jcgt.org/published/0006/02/02/paper.pdf
from http://wdobbie.com/post/gpu-text-rendering-with-vector-textures/
https://en.wikipedia.org/wiki/Green%27s_theorem