PaintLab / PixelFarm

From Vectors to (sub) Pixels, C# 2D Rendering Library
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GPU-based Glyph Rendering #5

Open prepare opened 7 years ago

prepare commented 7 years ago

see ... https://pdfs.semanticscholar.org/9f2b/e13f74ad153de8052864317e887faaba6989.pdf

http://www.mdk.org.pl/2007/10/27/curvy-blues

https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch25.html

https://www.reddit.com/r/opengl/comments/1a1vai/loop_and_blinn_quadratic_curves/

http://www.rpenalva.com/blog/?p=107#more-107

https://stackoverflow.com/questions/15519142/resolution-independent-cubic-bezier-drawing-on-gpu-blinn-loop

https://stackoverflow.com/questions/20970673/how-to-solve-rendering-artifact-in-blinn-loops-resolution-independent-curve-ren

https://github.com/hansent/lbfont

https://medium.com/@evanwallace/easy-scalable-text-rendering-on-the-gpu-c3f4d782c5ac

http://gaps-zju.org/pathrendering/GPUpathrendering.pdf


other interesting path rendering

http://on-demand.gputechconf.com/gtc/2015/presentation/S5578-Diego-Nehab.pdf

http://josiahmanson.com/research/scanline_rasterization/scanline_rasterization.pdf

http://jcgt.org/published/0006/02/02/paper.pdf


from http://wdobbie.com/post/gpu-text-rendering-with-vector-textures/

note1


https://en.wikipedia.org/wiki/Green%27s_theorem

prepare commented 5 years ago

https://github.com/JoaoBaptMG/PathRenderingLab :+1:

https://www.microsoft.com/en-us/research/wp-content/uploads/2005/01/p1000-loop.pdf

http://lpgpu.org/wp/wp-content/uploads/2018/06/Profiler-Apps-Report-FontRenderer-Profiling.pdf

prepare commented 5 years ago

https://pdfs.semanticscholar.org/3509/39f8e8968a97658fae90c723ef0b55087469.pdf vector_texture_map_on_gpu.pdf