Closed prepare closed 6 years ago
_pic 1: TestGLES_GLFWBasic (https://github.com/prepare/PixelFarm-dev/tree/master/a_mini/projects/Tests/TestGLES_GLFW_Basic)
pic 1: WinForm, Skia GL Canvas surface (https://github.com/prepare/PixelFarm-dev/tree/master/a_mini/projects/Tests/TestSkia1)
pic 2: WinForm, Skia Memory surface (https://github.com/prepare/PixelFarm-dev/tree/master/a_mini/projects/Tests/TestSkia1)
pic 1: GLFW +SKIA (Native Windows / No WinForm/ No System.Drawing)
(https://github.com/prepare/PixelFarm-dev/tree/master/a_mini/projects/Tests/TestGLES_SKIA_GLFW)
pic 2: GLFW +GLES2 (Native Windows / No WinForm/ No System.Drawing)
(1) load img with managed loader(https://github.com/PaintLab/ImgCodec), render to GL canvas (2) load img, pass to GLES2 shader (Blur shader) then render to GL canvas
Angle's GLES2 (https://github.com/google/angle)
_pic 1: TestGLES_GLFWBasic (https://github.com/prepare/PixelFarm-dev/tree/master/a_mini/projects/Tests/TestGLES_GLFW_Basic)
pic 1: WinForm, Skia GL Canvas surface (https://github.com/prepare/PixelFarm-dev/tree/master/a_mini/projects/Tests/TestSkia1)
pic 2: WinForm, Skia Memory surface (https://github.com/prepare/PixelFarm-dev/tree/master/a_mini/projects/Tests/TestSkia1)
pic 1: GLFW +SKIA (Native Windows / No WinForm/ No System.Drawing)
(https://github.com/prepare/PixelFarm-dev/tree/master/a_mini/projects/Tests/TestGLES_SKIA_GLFW)
pic 2: GLFW +GLES2 (Native Windows / No WinForm/ No System.Drawing)
(1) load img with managed loader(https://github.com/PaintLab/ImgCodec), render to GL canvas (2) load img, pass to GLES2 shader (Blur shader) then render to GL canvas
(https://github.com/prepare/PixelFarm-dev/tree/master/a_mini/projects/Tests/TestGLES_SKIA_GLFW)
Angle's GLES2 (https://github.com/google/angle)