PaintLab / PixelFarm

From Vectors to (sub) Pixels, C# 2D Rendering Library
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Feb 2017, 2000 commits #8

Closed prepare closed 6 years ago

prepare commented 6 years ago

2000_commits


sc_01 _pic 1: TestGLES_GLFWBasic (https://github.com/prepare/PixelFarm-dev/tree/master/a_mini/projects/Tests/TestGLES_GLFW_Basic)


sc_03 pic 1: WinForm, Skia GL Canvas surface (https://github.com/prepare/PixelFarm-dev/tree/master/a_mini/projects/Tests/TestSkia1)


sc_02 pic 2: WinForm, Skia Memory surface (https://github.com/prepare/PixelFarm-dev/tree/master/a_mini/projects/Tests/TestSkia1)


sc_04

pic 1: GLFW +SKIA (Native Windows / No WinForm/ No System.Drawing)

(https://github.com/prepare/PixelFarm-dev/tree/master/a_mini/projects/Tests/TestGLES_SKIA_GLFW)


sc_05 pic 2: GLFW +GLES2 (Native Windows / No WinForm/ No System.Drawing)

(1) load img with managed loader(https://github.com/PaintLab/ImgCodec), render to GL canvas (2) load img, pass to GLES2 shader (Blur shader) then render to GL canvas

(https://github.com/prepare/PixelFarm-dev/tree/master/a_mini/projects/Tests/TestGLES_SKIA_GLFW)


Angle's GLES2 (https://github.com/google/angle)

sc_gles2_texture_wrap sc_gles2_hello_triangle sc_gles2_mipmap2d sc_gles2_sampletexture2d sc_gles2_stencil_op