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Updated Zombies++ script #6

Open Proxyn17 opened 2 years ago

Proxyn17 commented 2 years ago

Updated Zombies++ script (Credit to https://forum.plutonium.pw/user/mr-mapsabino)

place the compiled GDC z-compiled.zip in AppData\Local\Plutonium\storage\t6\scripts\zm

below is a slightly cleaned dedicated_zm.cfg dedicated_zm.zip

This is here for visibility for those wanting to add this mod. Currently functional 8/21/2022

Proxyn17 commented 2 years ago

a bit cleaner version, you will also need to remove the // for every change you want to make dedicated_zm.zip

un1ya commented 1 year ago

Hey, I don't suppose you know how to prevent zombies++ from automatically restarting onto the same map at the end of the game? Unfortunately you can't use mapvoting with zombies++ and i'm a total noob with all this stuff

Conkley commented 1 year ago

Hey, I don't suppose you know how to prevent zombies++ from automatically restarting onto the same map at the end of the game? Unfortunately you can't use mapvoting with zombies++ and i'm a total noob with all this stuff

Hey mate, I could never figure out the auto restart thing so I just created a script. The script I attached to this reply is a quick fix that I wrote up, it's only like 15 lines of code total. It uses level waittill("end_game"), then waits 8 seconds and calls a map rotate.

DL: maprotatefix_compiled.zip