Added a very simple to test to see whether textures are being loaded
correctly. Draws the SILENT HILL 3 menu logo ("sys_title.tex") to a
fullscreen quad. This shader will be used for the puzzle sections of the
game.
@z33ky You might want to check the CMake version of this, I'm having a bit of trouble getting it to work on Windows, so I used Code::Blocks.
Also, there seems to be an issue with 8-bit textures not drawing (probably due to a bad texture format), so I'll open a PR for that soon. Still, we're getting very close to some serious functionality. Once models and scenes can be drawn and loaded, it's just the camera, game logic and cutscenes left (I think/hope!).
@z33ky This should be good to go now. Sorry about that, I as per usual (ala our email chain), I have had bizarre text formatting issues... Livin' the Windows life yo.
Added a very simple to test to see whether textures are being loaded correctly. Draws the SILENT HILL 3 menu logo ("sys_title.tex") to a fullscreen quad. This shader will be used for the puzzle sections of the game.
@z33ky You might want to check the CMake version of this, I'm having a bit of trouble getting it to work on Windows, so I used Code::Blocks.
Also, there seems to be an issue with 8-bit textures not drawing (probably due to a bad texture format), so I'll open a PR for that soon. Still, we're getting very close to some serious functionality. Once models and scenes can be drawn and loaded, it's just the camera, game logic and cutscenes left (I think/hope!).