Closed Quaker762 closed 6 years ago
@z33ky Wow, turns out enabling that debug messaging is REALLY effective... It caught onto the fact that glEnable
with GL_TEXTURE_2D
is deprecated.
Hmmm what's with the commented glDisable(GL_{BLEND,LIGHTING})
? Is this something we will later need to explicitly disable here?
Hmmm what's with the commented glDisable(GL_{BLEND,LIGHTING})? Is this something we will later need to explicitly disable here?
Oops.. I pushed the wrong version. These enums are deprecated for glEnable
so I don't think we'll be needing them any time soon, they just result in a GL_SEVERE
warning and cause us to exit.
Removed calls to glEnable() and glDisable() as they were causing a fatal GL error (as they are deprecated) which closed the program.