After 12 hours of play testing, I've come to a few conclusions.
Due to the lower energy, first floor elites are nearly always bypassed.
Due to the lower energy, If no strength or dexterity gain is acquired before the end of the first chapter. Chances of full completion are minimal.
Heavier body would fit the games current flavor as a replacement for heavy body. In the same aspect as black blood replaces its weaker counterpart.
The penalties for draw reduction are more severe, than the rewards are beneficial.
The same can be said of the dexterity damage modifiers.
Quite a few of the attacks are only marginally better than strikes.
Little to no way of inflicting weakness or vulnerability.
Rarity of the cards does not seem to match their utility.
Bonus energy, and strength / dexterity gain by end of the first chapter almost guarantees victory.
I enjoy using the character quite a bit, and hope this isn't the final iteration of this character. It is definitely playable, if not a bit rough around the edges.
After 12 hours of play testing, I've come to a few conclusions.
I enjoy using the character quite a bit, and hope this isn't the final iteration of this character. It is definitely playable, if not a bit rough around the edges.