Open yretenai opened 8 months ago
This is an interesting one, I've done some research on it with @GPUCode in the dev discussion channel (pins). I found out it was some weird edge case with the outputs of vertex shaders not properly being bound to fragment pipeline semantics, but didn't quite find out... why
The same bug occurs in Gates to Infinity too, and only in 2D graphics, 3D graphics work fine. I suspect 2D graphics use a weird VAO configuration that is handled wrong
Apparently I meant to post this on the PSMD issue but the same bug is in both
Game Name (and version if necessary)
Pokemon Mystery Dungeon - Gates to Infinity
Hardware Specs (If necessary)
CPU: AMD Ryzen 7900X GPU: AMD Radeon 7900XT
Operating System
Linux
Game State
Intro (broken)
Screenshots
No response
Additional information
All UI elements will appear as untextured cubes.