Panda3DS-emu / Panda3DS-Games-List

List of games & demos tested on Panda3DS, based on Ryujinx-Game-List
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Etrian Odyssey IV #134

Open ReaTsukuda opened 3 months ago

ReaTsukuda commented 3 months ago

Game Name (and version if necessary)

Etrian Odyssey IV: Legends of the Titan (USA)

Hardware Specs (If necessary)

Operating System

Windows 11

Game State

Using the SDL renderer, though I noticed the same rendering issues with the Qt EXE too.

Game boots fine, gets through the Atlus logo to the title screen, and lets me begin a new game. Various parts of the opening render incorrectly, though none seem very badly broken.

Around 25% or so of the bottom screen is completely in black, though touch screen inputs in that area are properly registered and responded to. There's another issue for EO5 that makes note of something similar to this, so it may be an engine-level issue rather than a per-game thing.

Once in-game, certain 2D assets do not change when they should—i.e. when starting a new game, the background for every town area is stuck on the City Exit background, possibly due to it being the first background the game loaded. I suspect that if I were to make a save at the inn and then load it, the background would be stuck on the inn's. Similarly, in the character creation menu, the large portrait displays are constantly stuck on Landsknecht 1-4, even when scrolling to a different class. Bizarrely, pressing Y to use the alternate palettes properly loads the different large portraits, but pressing Y again to return to the defaults erroneously loads Landsknecht 1-4 again.

The camp/main menu in town is very broken; several 2D assets are missing, with the background again being stuck on the standard City Exit background, rather than its camp version. However, once the camp menu is exited, the background properly updates to whichever one is appropriate for the current town state. Moving to a new facility will cause the City Exit background to load again, however.

Entering the first dungeon brings up the bootup Japanese warning that is never used in the North American version, instead of the actual correct intro background.

The 3D-rendered portions—the dungeon and battle game states—seem to render fine. I did a test battle in the first area and didn't notice any issues.

After exiting a battle, the camp menu renders fine, without any of the issues seen earlier.

Loading a saved game works fine.

Screenshots

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Additional information

Several "OpenFile failed" messages are logged in the console during gameplay, with no further information. Additionally, there's also "Ignoring mprotect!" and "ControlMemory: unknown operation 5" errors, but at a lower frequency.