[x] Dock deals can be useless => val2 (second good) can be 0. That should NEVER happen.
[x] Monsters have an unreachable target VERY OFTEN. This seems like something is wrong with their code. (Not the algorithm for calculating routes, which works wonders, but their code for picking a target and getting its position.)
[ ] More outstanding display for player ships:
Underneath PLAYER SHIPS, display a shadow with the color (or glow/outline) of that ship. This makes them stand apart from the crowd.
Also, above PLAYER SHIPS (once revealed), display a bubble containing the avatars of the players inside the ship.
[x] Dock deals can be useless => val2 (second good) can be 0. That should NEVER happen.
[x] Monsters have an unreachable target VERY OFTEN. This seems like something is wrong with their code. (Not the algorithm for calculating routes, which works wonders, but their code for picking a target and getting its position.)
[ ] More outstanding display for player ships: