Pandaqi / In-the-Same-Boat

Jackbox-style game where you try to sail a ship together - discovering treasures and battling your friends.
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Backstory Simulator: TO DO #29

Open Pandaqi opened 4 years ago

Pandaqi commented 4 years ago

This is a specific to-do list for the backstory simulator. (It's such a large, complex system that I really need this list.)

QUESTION: Do relationships strengthen every time a trade route is completed (once every two turns), or only once at the start of the route?

Implement fighting

War

Conquer event

Battling

How does a war end? Multiple options:

Implement backstory saving:

Implement pirates:

IDEA: Ships can carry (magical/special) items. There are clues that refer to this: "it is said that Queen Anne's Revenge had the trident of Poseidon, which allows you to move at a speed of 4!" Now the player knows what he can find if he finds this wreckage.

IDEA: If a dock is not friendly, you can't trade. If a city is not friendly, you can't ask around.

Pandaqi commented 4 years ago

Positive events (relationships)

Negative events (relationships)

The events are made in such a way that war is inevitable. Even if you do lots of good things and make lots of friends, the sum of event rewards is negative (by a large margin), and will eventually lead to conflict.