good heavens it was hard to get get the project running
Well then onto the explanation:
An user has an id, the currency, and some rolled wishes, nothing special.
An item has an id, name, rarity 3|4|5, an availability, and a kind, which can be weapon or character.
An user can have an indeterminate amount of items, and an item may have an indeterminate amount of users, to represent this we create a new table representing this relation. If we then want to query the items an user owns we would run the following:
SELECT *
FROM item
WHERE
item.id IN (
SELECT item
FROM user_item
WHERE user = <user_id>
);
If we only wanted the item ids we would just use the inner query. SQL engines are optimized for this.
This relation logic is also applied to represent the item pools of any given wish.
good heavens it was hard to get get the project running
Well then onto the explanation:
An user has an id, the currency, and some rolled wishes, nothing special.
An item has an id, name, rarity 3|4|5, an availability, and a kind, which can be weapon or character.
An user can have an indeterminate amount of items, and an item may have an indeterminate amount of users, to represent this we create a new table representing this relation. If we then want to query the items an user owns we would run the following:
If we only wanted the item ids we would just use the inner query. SQL engines are optimized for this.
This relation logic is also applied to represent the item pools of any given wish.