Develop a volume component that allows users to define 3D regions within the game world to apply various environmental and artistic effects such as ambient light, fog, and other visual properties. The volume should support different shapes (e.g., boxes, spheres) and provide intuitive controls for positioning and scaling.
The volume should allow the user to control a lerp factor so that it blends with the global environment properties nicely.
Develop a volume component that allows users to define 3D regions within the game world to apply various environmental and artistic effects such as ambient light, fog, and other visual properties. The volume should support different shapes (e.g., boxes, spheres) and provide intuitive controls for positioning and scaling.
The volume should allow the user to control a lerp factor so that it blends with the global environment properties nicely.