PapaJoesSoup / BDArmory

Gun turrets and other weapon systems for KSP
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Explosion FX Scaled to Explosion power #255

Open gomker opened 7 years ago

NextStarIndustries commented 7 years ago

explPower=force*distance/time/ImpulseModifier It would better at the blastRadius this is what I use and it looks great.

FourLeopard commented 5 years ago

Was explosion FX being scaled to explosion power ever implemented? Most explosives have the same fx in game for me.

jrodrigv commented 5 years ago

No I don't think so. I would like to have FX scaled too.