Open gomker opened 7 years ago
explPower=force*distance/time/ImpulseModifier It would better at the blastRadius this is what I use and it looks great.
Was explosion FX being scaled to explosion power ever implemented? Most explosives have the same fx in game for me.
No I don't think so. I would like to have FX scaled too.
explPower=force*distance/time/ImpulseModifier It would better at the blastRadius this is what I use and it looks great.