PapaJoesSoup / BDArmory

Gun turrets and other weapon systems for KSP
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Targeting ball improvements/fixes #405

Open sashan13 opened 6 years ago

sashan13 commented 6 years ago

I am posting this here in addition to KSP forums so it doesn't get lost.

So, I see you are now aiming FLIR ball basing on target coordinates in world-fixed coordinate system. This leads to significant jerking and lagging when the target is moving, and to it being unable to track airplanes and helis. I propose to make it track moving targets in a similar way as tracking radar geometry part does. Make it able to track aircraft. To do it, maybe use system of coordinates that is fixed to the parent vehicle but isn't rotating? This way it should be able to track targets that have low relative angular velocity with parent craft. Oh, also, ability to "track" sky would be good. If the target is outlined by sky and your craft is moving it is completely impossible to track the arget even when it's stationary.

gomker commented 6 years ago

Have you enabled "COM" track, that should track center of mass of any vessel locked.

sashan13 commented 6 years ago

Of course, but implementation of that function makes it unable to reliably track a vessel that moves faster than like 20m/s relative to terrain.

On Dec 13, 2017 21:04, "Derek Lane" notifications@github.com wrote:

Have you enabled "COM" track, that should track center of mass of any vessel locked.

— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/PapaJoesSoup/BDArmory/issues/405#issuecomment-351506508, or mute the thread https://github.com/notifications/unsubscribe-auth/ASzWIhUMpecdKEPhhmL00yXH9dVKIyehks5tAC3ZgaJpZM4Q_ucW .

endardamiian commented 4 years ago

Hey i need some help cuz the targetingball is brocken so the screen is just violett help