Closed gbem1113 closed 5 years ago
@gbem1113 by how much would you estimate the shots miss at 10km?
A couple of versions back I've been debugging this, got somewhat similar results, but couldn't find the root cause. Could be floating point errors (or krakensbane issues) in gravity accumulation (i.e. KSP is less accurate than our trajectory calculation :D ), could be orbital trajectory misestimation due to trajectory convexity (doesn't look like this one to me, though), and I'm stumped how to fix it up perfectly, short of making bullets homing. :)
Though if you notice any more details on when this happens, they are very much welcome!
hmm making dedicated homing bullets modules for dedicated spacecraft weapons may be a way to temporarily resolve the issue... anyways the missing usually occurs depending on velocity... higher velocity seems to fix the issue along with a shutdown of gravity... ive also noticed that the shells are high on precision (shots are generally close to each other) but low on accuracy (shots overshoot the target)....
Calculation of the final target doesn't support orbital object, https://github.com/PapaJoesSoup/BDArmory/blob/12ce58b1f07eed8c646e17a1543de7dab9069157/BDArmory/Modules/ModuleWeapon.cs#L1623
^exactly what ive been thinking... anyways hopefully this bug can be fixed soontm and we can finally enjoy some good space combat expanse style in ksp
Should be significantly improved in 1.3.0.
ISSUE TYPE
KSP and BDA Version
KSP 1.5.1
BD 1.2.3
OS / ENVIRONMENT
windows 10
SUMMARY
any shot fired at targets 10km or beyond seem to miss the target despite the relatively high precision... high precision low accuracy situation vs orbiting targets turning off gravity seems to fix the problem but disabling bullet drop (for the turret itself) does not suspecting that the aiming system does not take account of orbital mechanics and aims using the linear motion of the target but not on the orbital motion
STEPS TO REPRODUCE
Log Files
none needed