PapaJoesSoup / BDArmory

Gun turrets and other weapon systems for KSP
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Modular Missile Torpedo Parts #723

Open byongtube opened 4 years ago

byongtube commented 4 years ago
ISSUE TYPE
SUMMARY

I am working on to make ASROC with modular missile parts. It would be great if ther could be a torpedo part to work it underwater. Also, I couldn't get a parachute to cut off into the next stage. Is there a way to do it? The staging that I am planning on is: Boost Phase(SRB) -> Cruise Phase(LF) -> Parachute -> Torpedo -> BOOM

meltingSnowdrift commented 4 years ago

My current solution for such cases would be to make the booster part of the ASROC a vessel with its own weapon manager and sonar, like I did for my CAPTOR mine. A lot of the functionality of my mine was controlled by a KOS script, but I do not expect this to be strictly necessary for a working weapon.

If, instead of ASROC, you would accept a weapon more like Malafon, it might be possible to make the flying stage an "airplane" controlled by the AI pilot.

When carrying such a weapon on any launching vessel, be aware of #712 .