Fixes for Issue #14 - Adding IgnoreGForces calls to stabilize landing vessel. Any time a vessel position or velocity is changed it is recommended to call IgnoreGForces as the game assumes changes will have forces applied
Fixes for Issue #12 - going from ProtoVessel to Vessel the code was setting vessel.landed = true. Researching issue NathanKell noted that this will override any orbit/altitude set
New Feature - Altitude adjustment - Throttle up/down will allow user to change the altitude of spawned vessel Closes #8
Fixes for Issue #14 - Adding IgnoreGForces calls to stabilize landing vessel. Any time a vessel position or velocity is changed it is recommended to call IgnoreGForces as the game assumes changes will have forces applied
Fixes for Issue #12 - going from ProtoVessel to Vessel the code was setting vessel.landed = true. Researching issue NathanKell noted that this will override any orbit/altitude set
New Feature - Altitude adjustment - Throttle up/down will allow user to change the altitude of spawned vessel Closes #8