Open Ender-Fake opened 6 months ago
power? you mean force?
yes, I was a little mistaken
So, this behavior looks like it WAI and that JDs are outdated, the server has an explicit * 3 to the "speed" (what gets referred to as force) in the path from some value which is capped to 1 based upon the use time
Previously, the "Force" parameter was responsible for how much the bow was stretched, and now it is not responsible for this, but the documentation says that it is limited to 1. so, either you need to fix the "Force" so that it would be as before, or there should be a separate variable to get the tension force, and in the documentation fix the restriction in the form of 1
Is this intended then? Because the javadocs still says 1.0 but it actually return 3 for a full charge.
The thing has been returning the speed for years, not the force. It's not exactly intended, but "that's been the implementation for so long now" unless upstream removed a division at some point.
Expected behavior
getForce() should return 1.0 at maximum bow tension
Observed/Actual behavior
getForce() at maximum bow tension returns the value 3
Steps/models to reproduce
run method getForce() in EntityShootBowEvent
Plugin and Datapack List
example plugin for send getForce() to chat
Paper version
This server is running Paper version git-Paper-22 (MC: 1.20.5) (Implementing API version 1.20.5-R0.1-SNAPSHOT) (Git: 8f7ac62)
Other
power is limited to 3.0 and not 1.0