One question is... right now we just use the internal setPickupItemStack method when the stack changes, however that doesn't accept empty stacks. If you pass an empty stack, it reverts back to the default pickup itemstack for that projectile. Unsure if we want to bypass that.
One question is... right now we just use the internal setPickupItemStack method when the stack changes, however that doesn't accept empty stacks. If you pass an empty stack, it reverts back to the default pickup itemstack for that projectile. Unsure if we want to bypass that.