Closed scarfacered closed 3 months ago
Fire not being cleared if the target.hurt(damagesource, f3) returns false
Fire is cleared if target.hurt(damagesource, f3) returns false
1.20.6 https://github.com/PaperMC/Paper/blob/ver/1.20.6/patches/server/0157-Send-attack-SoundEffects-only-to-players-who-can-see.patch#L54
1.21 https://github.com/PaperMC/Paper/blob/master/patches/server/0156-Send-attack-SoundEffects-only-to-players-who-can-see.patch#L73-L83
flag4 was a different variable in 1.20.6, and that clearFire method call shouldn't even exist now.
None
Latest 1.21
No response
Expected behavior
Fire not being cleared if the target.hurt(damagesource, f3) returns false
Observed/Actual behavior
Fire is cleared if target.hurt(damagesource, f3) returns false
Steps/models to reproduce
1.20.6 https://github.com/PaperMC/Paper/blob/ver/1.20.6/patches/server/0157-Send-attack-SoundEffects-only-to-players-who-can-see.patch#L54
1.21 https://github.com/PaperMC/Paper/blob/master/patches/server/0156-Send-attack-SoundEffects-only-to-players-who-can-see.patch#L73-L83
flag4 was a different variable in 1.20.6, and that clearFire method call shouldn't even exist now.
Plugin and Datapack List
None
Paper version
Latest 1.21
Other
No response