Trial Spawner should be in active state if there are players nearby after cooldown ends, and in waiting_for_players state if there are no players to trigger it.
Observed/Actual behavior
Trial Spawner keeps switching state between waiting_for_players and inactive.
Using two accounts?I'm not sure if this is necessary.
Use one account to set up creative mode, place a Trial Spawner, and use a spawn egg to change the spawn type.
Use a second account to set up survival mode and be within range of the Trial Spawner.
The first account clears all Trial Spawner creatures and waits 30 minutes.(Trial Spawner Cooldown)
Then the Trial Spawner will keep flashing.
Plugin and Datapack List
plugins
[16:38:47 INFO]: Server Plugins (0):
datapack list
[16:38:59 INFO]: There are 3 data pack(s) enabled: [vanilla (built-in)], [file/bukkit (world)], [paper (built-in)]
[16:38:59 INFO]: There are no more data packs available
Paper version
version
[16:38:31 INFO]: This server is running Paper version 1.21-47-master@62ed302 (2024-07-07T17:34:15Z) (Implementing API version 1.21-R0.1-SNAPSHOT)
You are running the latest version
Expected behavior
Trial Spawner should be in active state if there are players nearby after cooldown ends, and in waiting_for_players state if there are no players to trigger it.
Observed/Actual behavior
Trial Spawner keeps switching state between waiting_for_players and inactive.
https://github.com/PaperMC/Paper/assets/147026380/2c8c035b-9f59-477f-9414-622251ad1478
Steps/models to reproduce
Using two accounts?I'm not sure if this is necessary. Use one account to set up creative mode, place a Trial Spawner, and use a spawn egg to change the spawn type. Use a second account to set up survival mode and be within range of the Trial Spawner. The first account clears all Trial Spawner creatures and waits 30 minutes.(Trial Spawner Cooldown) Then the Trial Spawner will keep flashing.
Plugin and Datapack List
Paper version
Other
No response