PaperMC / Paper

The most widely used, high performance Minecraft server that aims to fix gameplay and mechanics inconsistencies
https://papermc.io/
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Some questions #1722

Closed LogGits closed 5 years ago

LogGits commented 5 years ago

1) Is there a way to change trident despawn rate? (similar to non-player-arrow-despawn-rate and creative-arrow-despawn-rate) Im trying to change the default despawn rate, the non player despawn rate, and creative player despawn rate of tridents.

2) I had this conversation on the discord a while ago but i never found out the answer. Is there a difference between these two methods of doing a backup? If so, which one is preferred and why?

save-off, save-all, backup, save-on
save-all, save-off, backup, save-on

Thanks in advance~

LogGits commented 5 years ago

Is there any news on this?

electronicboy commented 5 years ago

1) currently, no 2) The difference is that save-off first means that you shouldn't end up with any changes from standard world saving after you've saved, but you probably wanna: save-off, save-all flush, backup, save-on, passing flush to save-all ensures that the save-queue is written to disk

zachbr commented 5 years ago

This ticket came first but there is a more explicit feature request for separate trident despawn times at #1742. Closing in favor of that ticket.

LogGits commented 4 years ago

Can we reopen this. That issue was regarding range. This is regarding rate (e.g. how long it takes to despawn a trident after it has been thrown by a player). This is currently being taken from non-player-arrow-despawn-rate which i have set to 3s. This means skeleton arrows despawn after 3 seconds. The sideeffect is now player tridents are being affected. If a player throws a trident it despawns after 3 seconds.

electronicboy commented 4 years ago

Read the last comment. different issue, pretty sure that there is already an issue open for that

Anyways, explict issues are preferred over a single issue tryna ask multiple things