PaperMC / Paper

The most widely used, high performance Minecraft server that aims to fix gameplay and mechanics inconsistencies
https://papermc.io/
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Zero Tick Farms Dissabled despite fix-zero-tick-instant-grow-farms value #2754

Closed DollarSignSubjectNameHere closed 4 years ago

DollarSignSubjectNameHere commented 4 years ago

What behavior is expected:

Zero tick farms to have vanilla functionality when fix-zero-tick-instant-grow-farms: is false

What behavior is observed:

Zero tick farms are disabled regardless of setting

Steps/models to reproduce:

build guide

Plugin list:

Dynmap-3.0-beta-7-spigot ImageMaps

Paper build number:

This server is running Paper version git-Paper-8 (MC: 1.15) (Implementing API version 1.15-R0.1-SNAPSHOT)

DollarSignSubjectNameHere commented 4 years ago

paper.yml

zachbr commented 4 years ago

Vanilla made their own changes that likely broke many (but not all) designs. Double check that any cases actually work on a vanilla server.

DollarSignSubjectNameHere commented 4 years ago

the design works in vanilla single player

VacantFiend commented 4 years ago

https://streamable.com/7x96m

DollarSignSubjectNameHere commented 4 years ago

https://streamable.com/t9bc5

VacantFiend commented 4 years ago

Line 85 of your paper.yml if you didn't fix it already but that shouldn't make them pop off. fix-zero-tick-instant-grow-farms: true

Try moving the pistons below instead of above. That can cause that issue. Looking at your pistons they seem to be firing slower than they should so i'm thinking that's what it is.

DollarSignSubjectNameHere commented 4 years ago

yep that was the issue @VacantFiend sorry for this