Closed emilcarr closed 3 years ago
Works as intended. Blazes do not instantly fall down, it will take them a few seconds.
> ver
[12:06:26 INFO]: This server is running Paper version git-Paper-"69b1a5b07" (MC: 1.16.5) (Implementing API version 1.16.5-R0.1-SNAPSHOT)
[12:06:26 INFO]: Checking version, please wait...
[12:06:26 INFO]: Previous version: git-Paper-527 (MC: 1.16.5)
[12:06:26 INFO]: Unknown version
> pl
[12:06:28 INFO]: ------------=[ ServerUtils Plugins ]=-------------
[12:06:28 INFO]: Plugins (14): Essentials, EssentialsChat, EssentialsSpawn, Gaea, LuckPerms, PlaceholderAPI, ProtocolLib, ProxiDebugPlugin, ServerUtils, Terra, Vault, WorldEdit, grakkit and spark
[12:06:28 INFO]: -------------------------------------------------
> # version is based on 527
Apologies Proxymist, but that's not the behaviour I observed. The blazes flew 'intermittently', as in falling down then flying back up when I wouldn't expect.
I will try on a newer version of the server.
Will attempt to reproduce later today.
I'm now struggling to recreate this on a clean server setup - bear with me
Couldn't recreate the issue on a separate server. Server owned has updated server version. Issue is fixed. My apologies.
What behaviour is expected:
Vanilla blaze behaviour is for blazes to fly when targeting a player and fall down otherwise. Player is within activation range of blazes.
What behaviour is observed:
Blazes fly intermittently even when not targeting any player.
Steps/models to reproduce:
Build (sponge schem) a 9x9x5 box with a blaze spawner in the middle and a lava funnel below. Allow blazes to spawn and observe behaviour.
Plugin list:
Dynmap v3.1
Paper version:
Anything else:
I compared the PaperSpigot sources to vanilla Minecraft decompiled with yarn mappings, and the behaviour in tick() and tickMovement() BlazeEntity/EntityBlaze have no discrepancies I can see that would result in this behaviour.