Closed Speeskees closed 2 years ago
I will test copy pasting the overwold seed into the server.properties file and see if the nether still changes next evening. The overworld seed has not changed over a week, tested using the seed command. If that fixes the problem, it must have been the unset seed in server.properties. Still, in that case you'd expect paper to take the seed from the overworld level.dat.
nether-seed
isn't what you think it is. its the seed for nether structures, like fortresses, bastions, etc. its not the seed for the nether generation. This probably comes down to bad spigot naming for spigot.yml settings.
Although, if it changes, simply deleting the world_nether folder shouldn't change the generation once you've changed that value, so maybe this is an issue.
That makes the issue even stanger. I hope it's just because there is no master seed set in server.properties. I still think the seed in level.dat should be used in that case, but it would at least give me a quick fix. Thanks for the info.
if this is a behavioral change from previous versions, then it might need to be addressed, I don't remember for sure, but I feel like simply generating brand new worlds, then deleting the nether, should generate the same nether back. I also gotta test this out on spigot to see if its a paper change or not.
On past worlds, I have always used a set seed in server.properties, so I couldn't tell if this is a recent change.
So at least on 1.16.5 paper, the same thing happens. and on spigot 1.18.2, so I'm thinking this is WAI.
I set the overworld seed in server.properties, which resulted in the same nether terrain being generated after a reset, so that must have been the cause of the issue. As this behaviour seems to be undocumented, I'll leave the issue open for now, as I still think it makes more sense to pull the master seed from the overworld level.dat in case of an unset seed in server.properties, so I'll leave it to the moderators to define this as an issue or unintended behaviour.
they're seperate worlds as far as CB is concerned, with separate data files and basically 0 attachment whatsoever, as has been the case for years, so I can't really see that changing
This is intended behaviour and a documentation issue. I've opened PaperMC/docs#36 to track this and similar.
Expected behavior
If the nether-seed in spigot.yml is unchanged, you expect the nether to generate the same way after a reset.
Observed/Actual behavior
The nether changes entirely after a reset.
Steps/models to reproduce
Remove the world_nether directory and reset the server, then enter the nether through a portal in-game.
Plugin and Datapack List
None
Paper version
This server is running Paper version git-Paper-235 (MC: 1.18.2) (Implementing API version 1.18.2-R0.1-SNAPSHOT) (Git: e0b3f3f)
Other
There are 2 configuration aspects that might have caused this problem with my limited knowledge of how the game works technically. I have no seed set in server.properties, which might mean a new master seed is generated when the nether is reset. I also noticed after removing spigot.yml, where the nether-seed setting is found, was different when I removed and regenerated it. Perhaps the old config file format was somehow messing up.