Closed Legoman99573 closed 6 years ago
The VehicleMoveEvent is fired by the vehicle itself due to how entities move in the server during the tick loop. The plugin you've demonstrated is also more than likely going to be using armor stands as opposed to vehicle entities. This issue should be filed against them.
What behavior is expected:
When riding a custom entity, its suppose to fire the VehicleMoveEvent when you move and ride a custom entity
What behavior is observed:
VehicleMoveEvent isnt fired as expected. I have tested using this plugin, which doesnt fire because of detecting passengers in a vehicle. Note that I don't own this plugin, but serves as a reference of the issue.
Steps/models to reproduce:
https://youtu.be/IT1AeY__KyA
Plugin list:
Plugins (70): Announcer, ArmorStandTools, AsyncWorldEdit, AsyncWorldEditInjector, BanManager, BKCommonLib, BlocksHub, BlockVersion, BukkitMemes, BuycraftX, CommandCooldown, CoreProtect, CreativeNbtControl, CustomTab, DiceFurniture, Essentials, EssentialsChat, EssentialsSpawn, ExtraContexts, FunnyDeathMessages, FurnitureLib, FurnitureMaker, HolographicDisplays, HomeGUI, JoinFullServer, LibsDisguises, LightAPI, LuckPerms, MaintenanceMode, MapPainting, Marriage, MiniaturePets, OpenAudioMc, OpenAudioMC_PlotSquared, OpenAudioMcSkript, PlaceholderAPI, PlotSquared, ProtectionLib, ProtocolLib, ProtocolSupport, ProtocolSupportAntiBot, React, Realistic-Swimming, RealTime, SaneEconomy, SharpSK, skDragon, Skellett, SkQuery, skRayFall, Skript, SkStuff, skUtilities, statuecreator, Train_Carts, TrainCartsOA, TuSKe, Umbaska, Vault, Vehicles, Vixio, Votifier, VotingPlugin, WGExtender, Whois, WildSkript, WirelessRedstone, WolvSK, WorldEdit, WorldGuard
Paper build number:
This server is running Paper version git-Paper-1313 (MC: 1.12.2) (Implementing API version 1.12.2-R0.1-SNAPSHOT)