ParadiseAigo / Tekken-7-Player-Displayer

See your opponent's name before accepting the match and more...
MIT License
38 stars 10 forks source link

Csharp version #35

Closed ParadiseAigo closed 1 year ago

justcallmepete commented 1 year ago

@ParadiseAigo,

May I ask how you found out which memory addresses correspond to what?

I would like to adjust the tool to include match results (win ratio, last known rank, etc) but have no previous experience with the way the memory addresses work in Pointers.cs

ParadiseAigo commented 1 year ago

@justcallmepete

The only reverse engineering tool I used was Cheat Engine. If you have never used it before and want to quickly get started I highly recommend that you do the CE tutorial: inside Cheat Engine > Help > Cheat Engine Tutorial Look up a video on youtube of someone solving the tuto to speed up the learning process if you want. After that if you want to start playing with CE by testing it out on T7 this project is a good place to start (also check out their CE table in the source code): https://github.com/WAZAAAAA0/TekkenBot/wiki/How-to-update-addresses

Let me know if something isn't clear lol :)

justcallmepete commented 1 year ago

@ParadiseAigo

Thanks a bunch man, I can figure it out with this. ^^